Monday, 22 April 2013

Malifaux: Nicodem crew

I've been feeling the draw of the grave recently, i.e. I've been thinking about playing Nicodem again for a bit. I've added a few models to the crew since I last played it, which is getting on for a year ago, and the Avatar is still sat on my "to be painted" shelf forlornly.

Anyway, I found this photo from last time I played Nicodem, it's kind of a crew summary picture which was taken for a club league last year:


Thursday, 18 April 2013

Malifaux: First Blood

I wanted to add an addendum to my Viktoria tactics article and talk a little about the Viks specific scheme First Blood.  Here's what it says:

Special:
This scheme must be announced.

Victory:
If the first two models killed during the encounter were models in enemy Crews, you score 2 VP.

The first thing to notice about this scheme is nowhere does it mention that you have to kill those first two models.  The second thing to notice is that it says killed, as opposed to sacrificed.  Third thing is that those 2VP are locked in and can't be taken away from you.  I always prefer schemes like that (such as Kill Protege) rather than one's that arrive at the end of the game (such as Stake a Claim).

This is a scheme I will always save to use against certain masters.  Here's some examples where you can use this scheme to pick up some easy and early VP:

-Ressurectionist masters.  Alot of times your Rezzer opponent is going to sit back and cut up dogs, desperate mercs etc in that first turn to get body parts, corpse counters etc.  Either they're going to carry on doing that and gift you the VP, or they're not going to do it in which case, they're now playing your game and not theirs.
-A popular trick with Kirai is the dog/desperate mercenary cut up in order to get Gaki/Onryo/Seishin between Kirai and Datsue-Ba.  That's two VP's for you, or they wasted the points buying those two models.
-Hamelin.  Those rats die easily, go for the rats for the two easy kills.
-Leviticus.  The classic Levi list is to take the Canine Remains, kill it first turn and turn it into a second Hollow Waif.  That's one half of your scheme done.  The second kill comes in when Levi inevitably kills himself, ideally at the end of the first turn.

Whoever you take this scheme against, always make sure you're looking for those easy kills early doors, but remember not to risk your key pieces like Swordmistress Viktoria to get them.  Von Schill is good for this as he can move about the board very quickly and pick off vulnerable models easily with his clockwork seeker.

As an example of this, have a listen to the Bayou Broadcast episode 20.  Craig talks about his last game at Vapnartak tournament where he used Von Schill to move around and pick off those easy kills from Joel's Dreamer crew (Daydreams in that case).  Craig was using Ten Thunders for that game, but it's a good example of using the speed and ranged punch of Von Schill to get early kills.  That can easily be extended into your Viks crew.



Sunday, 14 April 2013

Hobby: Making tiled floor bases


Following on from my last post on Sim29, I thought I'd do a simple tutorial on making tiled floor bases which is what I've done on my McMourning crew.

I've refined the lab base technique I originally trialled with the original McMourning who now really looks like he needs rebasing in comparison to Sim29 and Miss Pack (which I've now done, see below).  The technique is very simple to do and looks pretty good I think.  Here's how I did it.

1-  Fill in the slot in the base with GS, Milliput or whatever.  You're going to be applying pressure to this later, so you don't want to be pushing your green stuff through the slot.  Let this dry before moving on to the next stage:

2 - Cover the base in green stuff.  I think I used Milliput on my original McMourning, but that doesn't work nearly as well as GS.

3- Smooth out the green stuff with your preferred sculpting tool to roughly spread it over the base:


4- Use something smooth and cylindrical (thank you, titter ye not) to roll the GS flat, even and smooth on the base.  I use the plastic tube that my green stuff comes in.  It'll end up nice and smooth like this:


5- Smooth out any bit where there are fingerprints showing or it's a bit uneven.  If necessary, roll it out again.  I don't get too hung up over slight imperfections here, as I figure that McMourning's lab floor is pretty far from perfect.

6- Score lines over the GS in your preferred tile pattern.  I use a fairly blunt hobby knife to do it with.  I usually start with a cross in the middle like this:


This cross then guides the rest of the lines.  Try and push down with this rather than dragging as you don't want to be moving the GS about on the base.  You could use a ruler or something to get straight lines, but I just do it by eye.  You should end up with something like this:


You might end up with the odd wonky line or slight bend (I've got a couple here), so just run up and down any lines again taking care to press rather than drag where possible.

7- Leave to dry then mount the model on it.  Ideally you'll want to pin it to the base.

Here's a finished example, minus the miniature:

As I'd made this, I decided I might as well rebase McMourning with it, so here he is:



There's a Flesh Construct still to come to finish off this McMourning specific part of the crew.

Wednesday, 10 April 2013

Malifaux: Little and Large

More models done, this time for my McMourning crew:  Zombie Chihuahua and Simulacrum-29.


If you haven't seen Sim29 in the flesh, then this thing is huge.  That's a 50mm base he's stood on to give you an idea of the scale.

Painting wise Sim29 was actually pretty quick to get done.  The whole thing was painted in several thin layers of VMC Flat Flesh before a several washes of various hues, some purple, some flesh etc and then drybrushed highlights.  Once I'd drybrushed the highlights I went back over several areas of the model with a thin paint layer of the same colour in order to smooth out the highlight.

I'm in the process of writing up a quick tutorial on how I did the bases, so stay tuned for that.



Saturday, 6 April 2013

Painting: Blood Strings Effects

Following on from my last post on using Tamiya Clear Red to make blood effects, you can use the same stuff (and a couple of other things) to make blood strings.  This is the kind of effect we want, shown here on Kirai's shears:



This is really easy to achieve, and here's what you need for it:

-Some cocktail sticks, bits of sprue or something you don't mind getting ruined.
-Some Tamiya Clear Red
-Paint or ink to darken the Clear Red, for example brown or black
-Some UHU All purpose clear glue.  This stuff:



This cost me about a pound for a massive tube.  It's very, very stringy which you will notice as soon as you squeeze any of it out.  Of course, stringy is exactly what we want for this effect.  UHU glue holds a special place for me since back in the very late 80's it was the same glue I used to stick together my first ever plastic miniature kit:  Skeleton Army.  As I re-call it pretty much sucked for that, but it's good for blood strings!


Step 1:
Squeeze some glue out on to a suitable surface and quickly mix into it whatever paint or inks you want to use to tint the glue:


This was a mix of Clear Red and Vallejo Charred Brown.  Having tried it with both brown and black, I think I prefer the black/clear red mix.


Step 2:
Grab a cocktail stick, scoop up some glue and apply it to the model where you want it.  You'll need to work very quickly here as the glue starts to set fast, literally you have less than a minute to do this.  Make sure you draw the glue between which ever surfaces you need to have the blood strings between.  You should end up with something like this:



Step 3:
Leave it to set and you're done.


These strings are very thin, so it goes without saying you're going to need to be careful if you're going to be handling this model alot.  You may also want to do this after you've varnished the model, since I can't tell you what effect varnish will have on it (probably none but test it first).

Of course, you don't have to use Clear Red for this, you can use any colour you want to get different effects like slime, drool etc.  Here's some examples of where I've used the technique:


This is a zombie from Studio Miniatures, which I use as a Mindless Zombie in Malifaux.  Make's his insides look like they're about to drop out.


A ghostly Malifaux Drowned.  This one is slimy rather than bloody, as she's just crawled out of the water.  In this one I mixed the UHU with green ink to tint it green.

I've also tried the effect to simulate saliva on my Rogue Necromancy but it's quite small so I couldn't get a decent photo of it.

Friday, 5 April 2013

Painting: Blood effects


A club mate put me on to this stuff, and it is really nice for making blood effects:



Tamiya Clear Red X27. I got mine in Model Zone which is a UK high street model shop for about £2 or something.

It says on the side it acrylic paint, but it's weird stuff not like GW or Vallejo acrylic. Just use a brush you don't care about on it.  It also reeks so use it in a well ventilated area.

It's quite a bright red, so mixing it with brown or black paint (just normal acrylic paint works) makes it a bit more gory. Once you've mixed it, then stippling it on the area you want gory, poke it with a brush. I like to use an old tooth brush to flick blood over the area as well, but you might need to water it down a bit to do that.  If you take a look at good ol' Avatar Seamus' fists here, this is an example of effect we're looking for:



One thing, the clear red has a gloss effect, so either you want to do this post varnish or go over it after using gloss varnish.

Clear Red is also going to be useful when you're making blood and gore strings which I'll cover in the next post which should be up over the coming weekend.

Tuesday, 2 April 2013

Malifaux: Kirai crew so far

I've put in some work recently on the Kirai models that I got for Christmas.  I've got a couple of Gaki done which are kind of meh (not a fan of the models, therefore didn't do a very good paint job).  I've also got the chaff part of the crew done, all the Seishin and Lost Love:


As you can see, I've decided to go with bright colours with this crew.  That's something that I don't paint very often at all, so it's more of a  challenge.  The models above are mostly done with Vallejo Model Colour Blue Green which is rapidly becoming a favourite of mine (see my Seamus and aSeamus for example).

Having got those done, I went to do Kirai next and I'm very happy with how she came out:


Again, I've gone with the bright colour scheme for Kirai.  The sash is the blue green again, and the purple is done using VGC Warlord Purple (I forget the exact name) which is the Vallejo equivalent of GW's Liche Purple, another favourite colour of mine.  For the face makeup I've gone for Geisha style makeup which was different and challenging.  This was started from a pale grey base and built up from there to white.

You can't see it that well on the picture above but I've added some blood strings between the shears here.  I've had more of a play with this since I took the photo and I've got it to look a bit better so I'll probably try and get a tutorial done for that at some point.

Since Kirai was done, and I'd had so much enjoyment in painting her, I decided to get Ikiryo done next.  Here they are together:


As you can see Ikiryo is in a similar colour scheme to Kirai.  I did this as Ikiryo is Kirai's vengeance and anger embodied so I wanted it to look like an extension of Kirai herself hence the similar colour scheme.  Rather than go with the exact same tone, I went for a more muted, washed out tone with Ikiryo and carried on the grey theme into her face and skin.  This was achieved by mixing the blue green and purple base coats with a mid grey (VMC London Grey in my case, but Codex Grey would do it as well).  Highlights were done by adding more and more VMC Light Sand (like Bleached Bone) to that basic mix and then layering them on.

Bases for crew are metal inserts from Black Cat bases.  All my Kirai crew and Izamu are on the same bases, and I suspect any future Misaki or Yan Lo crews will go the same way.

*I'm aware I've used old name for GW paints here, I don't know and can't be arsed to find out what stupid name they've got now.  I'm still pissed off they've got rid of the names Skull White and Chaos Black.  Anyway as you may have detected, I'm also moving to Vallejo paints away from GW.

Tuesday, 12 March 2013

Malifaux: The Freikorps

I'm on a painting roll this week, so the Freikorps box is now all done:


The Strongarm suit has been built and primed so he's next on the list.  I've tried out the Strongarm suit in one game so far, and he was a bit underwhelming.  He's going to need a few more try out's I think.  In the game I played with him (against a Molly crew), his WP4 really hurt him.

Monday, 4 March 2013

Malifaux: Nurses and complete Seamus crew

Finally got some time this past week to do some painting.  With work, family and playing on Vassal my
painting time has crunched down a bit since Christmas.

I've managed to get my three Nurses done, one for each of my book 1 Ressurectionist masters:


L-R:  Nicodem's Nurse, McMourning's Nurse and Seamus' Nurse.  Not the best things I've ever painted, mainly because I generally suck at painting white.

However, the Nurse was the last model to complete my current Seamus and Molly crew (Sybelle got done a week or two back), so here they are:


And a bit closer:


These are the models I've specifically got based to go along with Seamus, all my other Rezzer models can run with him as well.

The base inserts are post apocalyptic city by Fenris Games, and I chose them primarily for Molly as I thought they made a good stand in for the ruins of Malifaux's Quarantine Zone where Molly and Seamus like to prowl around.  Unfortunately, they only do 30mm inserts, so I had to make something approximating it for the Rogue Necromancy.

Still to do on the painting table (major projects):
-Kirai and her crew
-Von Schill and his crew
-Hamelin and his crew
-aPandora
-Simulacrum 29 plus another couple of bits for McMourning.

I'm going to try and get Von Schill done first I think as I would like to have him done ready for my next tournament in 12 days time.

Monday, 11 February 2013

Malifaux: Viktoria Tactica



I've been playing the Viktorias since last summer with reasonable success so I thought I'd share some thoughts on the Viks for those starting out with them.  I don't really want to repeat the info you can (and probably already have) read on the excellent Pull My Finger wiki.  If you haven't read that, then stop reading this and go over and read the PMF entry for the Viks, then come back here.

Still here? Good, let's get started!

Sisters in Spirit can lead to Sisters in Death:
The Viktorias are extremely mobile.  Most of the time, I tend to companion them together to launch them like a missile at the enemy.  The usual tactic is to move Gun Vik forward 5", Sisters in Spirit Sword Vik to within 3" (note that's within not completely within) and launch Sword Vik from there.  This gives Sword Vik a potential strike range of 20" (5" walk, within 3" push, 2 5" walk and a strike at 2").  It's easy to get overconfident with this, and this is very often the un-doing of Sword Vik for me.  Being half way across the board and alone will usually end up with either a dead Sword Vik or you having to burn stones to keep her alive.  I've burnt 7 SS in a single turn before to keep Sword Vik standing against Perdita, and in my last game at the GT I got over-confident with them and threw them into a Gremlin gunline (they both died).  Carefully consider what you're about to do and whether it's worth it in the grand scheme of the game.  It may be better to delay for a turn so that you can get the strike in with Sword Vik but retain enough AP to either Sisters in Spirit back out again, or move to a safer position.  Sisters in Spirit is a (1) action so you can use it once to swap Sword Vik and Gun Vik around and then again to bring Gun Vik back to Sword Vik.


Sisters in Battle and Whirlwind:
Sisters in Battle is pretty much the only spell I ever use with the Viks.  It needs a 6+ of Rams to cast, but the Viks can add a Ram to their Ca so it's just a 6+ in most cases.  My usual choice for the affect is the +2 Dg, there's very few reasons to take either of the other two.  The + on attack flips can be handy if you're facing something which has - on attack flips, like Lucius for example, but generally I want to have +2 Dg, especially since Sword Vik has paired swords anyway.

With the +2 Dg, you're now doing 5Dg on weak hits which is insanely good.  This is where Whirlwind comes in, since I'm now doing 5 Dg on weak, it doesn't matter to me whether I win the attack dual by 0 or 11, I'll happily take 5 Dg on a  - - - flip.  If you are able to Whirlwind multiple targets look to do this, and look to use any Masks in your hand to get the trigger off even if you have to cheat down to get the Mask in your total once you know your opponents total.  I've seen 5 attacks go off from a single AP.

Don't forget to draw a card when you kill a model either.  This is great against something which relies on trash models for protection (like Nicodem) as you can Whirlwind away all their protection, drawing cards as you do it, and building your hand ready for the final strike against the master.  Bear in mind it's when you kill a model so it won't work on Seishin who always count as sacrificed when killed unless Kirai uses her Seishin Beacon ability.


Support models:
The Viktorias crew isn't one built around combos or mutually supportive models, but there are a couple of models which I would take to help them out.  The first is the Student of Conflict.  His ability to give another model within 3" fast is massive, it's another 5" of threat, another strike or a cast of Sisters in Battle where you didn't expect it.  Since it's an all action, it more than likely won't happen every turn but it's something nasty for your opponent to deal with.  Don't forget to you can use the double Sisters in Spirit trick to flip Sword Vik and Gun Vik back again to be close to the Student for another pop at this the following turn.

The Freikorps Librarian is a hugely valuable support piece.  You may allow any spell which affects one Viktoria to affect all friendly Viktorias in play, so the Librarian can let you make 3 healing flips on each Vik per turn (with her furious casting)and only one of them needs be within an 8" range.  You can cast this on Gun Vik, who is usually further back, and let Sword Vik heal as well.  She also has Arcane Reservoir, giving you more cards in your hand, and so potentially more Masks for Whirlwind.  With the Librarian, try and keep a low Ram in your hand to use when she activates.  That way her Healing Energy goes off on a 4+ of any suit, as she can add the Ram to her Ca.

Von Schill is, well, Von Schill.  He's an awesome addition to most crews, and for the Viks he's in faction so only costs 9SS.  Von Schill gives you excellent mobility and nasty shooting amongst all his other cool stuff.

The Black Joker:
The Viks, more than other crews I've played, can be royally screwed by flipping the Black Joker.  If you can draw this into your hand, try and keep it there for as long as possible.  Flipping the Black Joker for defense is bad, flipping it for damage is worse since Whirlwind relies on you doing damage to go off ("After damaging defender with a Masamune Nihonto Strike...") and part of your defence is making models die.  So, draw the Black Joker, keep the Black Joker.

Soulstones:
The Viks are made of paper, they will die pretty easily.  I normally want at least 7 soulstones, preferably 8 to keep them standing, and your going to have to pay for every one of those stones.  Loosing a single Vik is losing alot more than 50% of their ability since they rely on each other for alot of their movement.

Vanessa:
I've got nothing that inciteful to say on Vanessa as yet, as I've only tried her out in one game.  From my initial impression, she looks good with her ability to be a target for Sisters in Spirit, plus her ability to give the Viks a defensive ability (Slow to Die, yes please).  She does mean you can't take the Student of Conflict so that will be one price to pay for her.

Thursday, 7 February 2013

Malifaux: Vapnartak Tournament

This past weekend I played in the first Malifaux tournament at Vapanartak in York.  Vappa is a one day, independent gaming convention run by York Wargames Society and is held at York race course (a really nice venue).

The tournament format was 35SS, fixed faction, using the new 2013 Gaining Grounds tournament rules (rules pack here).  There's some changes in this document with regard to proxies, time limits and things like that, but the major change is the new strategies.  For this tournament, strategies were not determined until on the day so I'd only played a couple of them before and we didn't know what we were playing until the start of the tournament.  In the end the strategies were shared land grab, shared line in the sand and shared beatdown.

I played the Viktorias for all three of my games.

Game 1 vs mythicFOX (James) - Shared land grab
Me: Viks, von Schill, 3 ronin, student of conflict
James: Perdita. Enslaved neph, von Schill, 2 wastrels, 2 witching stalkers, watcher

Me: Stake a claim (hill on his left side) and kill protege on wastrel
MythicFOX-  Raid! and stake a claim (fence in my deployment zone)

Von Schill didn't get off to the best start in this game, being red jokered by Perdita in the first turn.  I kept him alive with his Slow to Die healing flip, only for the exact same thing to happen in the next turn.  Von Schill went on an ultimately unsuccessful hunt for my Kill Protege target (who got Drain Soul'ed).  Perdita eventually did for him when she shot him, triggered anticipation then put the Black Joker on top of my deck for his healing flip.

Things went well on the other side of the table for the Viks.  Von Schill, a wastrel and a witchling stalker pushed down that flank, and I was thinking of Vik bombing them turn two, but I held back until turn three to hit them with both Viks.  Gun Vik proved to be the star of the show and did for the witchling stalker and Von Schill before completing my Stake a Claim.  Sword Vik killed the wastrel.  Perdita completed Stake a Claim but I had the models left to continue to claim the table quarters.

Result 4-3 win to me.


Game 2 vs Ben  - shared line in the sand
Me:  Viks, von Schill, student of conflict, Lazarus, Freikorps Librarian
Ben: Seamus, Molly, 2 belles, 2 desperate mercs, hanged, grave spirit

Me: first blood, hold out (unannounced)
Ben: hold out and army of the dead

Ben won best painted, and it was well deserved as his Seamus crew was really, really good.  Shared line in the sand was probably my favourite strategy on the day.  For this one, I decided to take Lazarus as he's the only model I have who is Immune to Influence.  Much of the spell casting power in Seamu's crew (like all of Mollly's spells for example) are Wp resist, plus Lazarus is non-living and so immune to terrifying.

I thought my plan was to arm and hold 3 of the markers and ignore the other two so I set up on my right hand side to do this.  Von Schill did his thing and got three markers armed before getting the red joker on a damage flip against him and getting removed from the board (The Hanged has made sure he couldn't heal).  Sword Vik did what she does best killing two Belles, the grave spirit and the Hanged.  I got both my schemes and three turns worth of having the most markers armed.

Result: 6-2 win to me


Game 3 vs Rhinobuster (Paul):
Me: Viks, von Schill, student of conflict, Freikorps Librarian, Lazarus
Paul:  McMourning, chihuahua, bête noir, Dead Rider, Izamu

Me:  steal relic, bodyguard on von Schill
Paul:  breakthrough and something else (can't recall)

I was on table two for this one, so I was punching well above my weight.  Paul is currently the UK number one ranked player as well, so I knew this was going to be hard.  It looked even harder when I saw the list he'd chosen.

McMourning was on me quickly in turn two as the Dead Rider dragged him forward.  Lazarus quickly fell to the doctor.  Sword Vik has identified the Rotten Belle as easy pickings so knocked her down to 1Wd turn 2, before finishing her turn 3 and flipping back to Gun Vik with Sisters in Spirit.  Bete Noir then appeared, Dead Rider rode down the student of conflict and Izamu was closing fast.

The Dead Rider was exposed on a hill close to Von Schill who unloaded with his Clockwork Seeker and killed him.  McMourning slammed into Sword Vik, made her Easy to Wound 2, and then went for the coup de grace Dissection.  Fortunately I resisted this.  By the close of that turn, a melee between the Viktorias, McMourning, Bete Noir and Izamu was kicking off.  The initiative flip for turn 4 was crucial and I was lucky enough to win it.  The Viktorias companioned and killed McMourning and Bete Noir before doing the same to Izamu in the following turn.  I'd got my Steal Relic off McMourning and Von Schill was still alive.

Result: 7-1 win to me

So I ended the day on 9TP/17VP/+11 and took first place on VP diff!  I was as surprised as anyone else really, but I was very happy with the result and the way I'd played.

The prize vouchers are going towards building up my Viktorias crew.  It seems only fair since they'd won the day for me.

Friday, 11 January 2013

Malifaux: Seamus

I've been playing about for the past few games with Seamus, and more specifically Seamus, Avatar of Dread.  I really love the model so I wanted to try it out.


And two casts of Face of Death and a (2) Manifest Action later...



Painting them both at the same time meant I could get the colour the same on both models really easily.  The bright jacket he's wearing is a bit different for me as I don't usually paint bright colours.  I'm starting to move away from GW paints abit, so the jacket is "Blue Green" from Vallejo's Model Colour range.

I've only had a few games with Seamus so far, and I've tinkered around with a few build.  I did run a few games with a Terrifying/WP build of:

Seamus + Avatar
Nurse
2 Onryo
The Hanged
Rotten Belle
7 or 8 SS (what ever the balance is out of that lot)

The idea being everything attacks Wp.  aSeamus debuffs Wp, plus triggers stupidly high terrifying checks and bellow like a big bastard.  The Hanged has a nasty - to Wp trigger, and the Onryo can strip Wp Immunities.  I need to run it a few more time to get the hang of it, but it's OK.  The Nurse is their for the free turn 2 manifest but hasn't proved to be worth 5SS as yet.

Thursday, 8 November 2012

Malifaux: UK GT 2012 round up


I thought I'd share some thoughts on the UK GT.  I'm not going to go play by play, just give my overall impression of the event and the five games I played.

The format for the event was five games, fixed faction, with sizes varying from 30SS to 40SS.  Three games were played on Saturday and two on Sunday.  I played Outcasts as my faction, and I ran the Viktorias for all five of my games.

My aim for the tournament was to win 1 game, with my stretch goal being to win 2 games.  I managed to surpass this and actually win 3 games!  On Saturday I managed to get 3 wins in a row which was pretty surprising.  Going into Sunday I was on table 4, but I went on to lose both my games on Sunday.  The final results aren't published yet, but I think I'm somewhere in mid-table which was a good showing for me.

All five games were really good, and I played some masters I've not played before.  I played Ant with Kirai, Chris R with Von Schill, Graham with The Dreamer, Joel with Zoraida and Collodi, and Bram with Ophelia.  All 5 were great games, the one against Joel was the standout one.  It was one of those games where I was having to think hard about every move and it swung in both our favours throughout.  Joel went on to win 5-0 and finish 2nd overall.

The event was an absolute blast, I had a really, really good time.  If you're in any doubt about attending a Malifaux GT or a tournament, then you shouldn't be.  Everyone I played was really nice, and I'd play any of them again in a heartbeat.  The GT was very well run and well organized by Jo and James, and I will definitely be back next year.

Edit:  The final results are up now, and I finished in 24th place of 54 players meaning I just squeaked into the top half of the table.

Thursday, 20 September 2012

Malifaux: York Garrison Doubles Tournament





A couple of weeks back, I played in my second Malifaux tournament, this time at my local club and run by And (guildmonkee on the forums), our local henchman.

The format was a 40SS brawl with a shared fate deck.  Each team had to nominate a single Boss master that had to be used in every game but then were free to use any other Brawl compatible master for each game.  The 40SS could be split in whichever way the pair wanted.

My original plan was to play Pandora with Lilleth, but my original partner was unable to make it which left me at a bit of a loss three week before the event.  Fortunately, clubmate Jake was short of a partner and was playing Lady Justice.  The only master I have that was compatible were the Viktorias, so it was decided that would be what we would play.  In the event we pretty much ended up playing a Guild crew with the addition of the Viks.  This was a bonus all round as it meant I could learn about both the Viks and Lady J in one.  The downside of the Viks in Brawls is that they cost 5SS to use.

In the tournament run up, I got in a couple of games with the Viks, taking two wins at 35SS singles vs Colette and Kirai.  We also played one doubles warm up game which we also won against And and Sam.  That game took a long time as And and Sam were running McMourning and Kirai and so had a ton of activations.  Since the tournament was 90 minute rounds, and the game took the best part of three hours, And and Sam decided to switch faction to run guild.



On the day, it was a great turn out.  There were 12 teams in total, from both local and further affield (Harrogate, Norfolk, Manchester, Leceister, Sheffield).

Our games panned out like this...

Tournament game 1 - Shared Treasure Hunt
We knew the draw for game 1 in advance so we knew we were drawn against James and Craig (mythicfox and ukrocky), and so we also knew this would be a tough game as they're both very, very good.  They ran Marcus and Colette.  We had Lady J, the Viks, Von Schill, couple of Witchlings, Nino and something else that I can't recall.
It was a great game, and we came pretty close to getting the treasure at the end.  Colette is so fast, she had the treasure in her hand and was half way back to her deployment zone in the first turn.  Both Viks had a good go at taking her down, forcing several Slow to Die healing flips from her but she slipped away.

The best moment in the game was Sword Vik getting stuck in combat with a Jackalope by failing her disengaging strike.  Sword Vik turned round and hit the Jackalope and got a double severe on the damage for 12 wounds.  Turned out though, they'd taken an unannounced Frame for Murder on the Jackalope...

In the final turn Collete was holding the treasure in her deployment zone with Von Schill bearing down on her, but it closed out an 8-2 loss to us.  We got our 2 points from the Raid scheme.  There's also a brief write up of the game on James' blog at mythicfox.com.


Tournament game 2 - Shared destroy the evidence
We'd dropped to table 5 now, and we were matched with another Harrogate team, this time Adam and Steve (Iron Skies and scurry on the forums).  They took Hoffman and Leviticus, along with Collodi and 8 Marionettes.  We took Lady J, the Viks, Von Schill, Nino, Sam Hopkins and some other bits.  Scheme wise we took Breakthrough, Stake a Claim and First Blood.  This was the only game where we took 3 schemes, figuring First Blood would be easy given Levi would almost certainly be killing the Canine Remains he'd bought with him to get a second Hollow Waif.

I've not played against Collodi before, so we were in for a shock.  First turn, first activation, Collodi activates, companions every marionette, makes them all Fast, and two of them melee experts.  He then dances across the table with his puppets, destroying every evidence counter, and putting a serious hurt on Nino (who'd they'd grudged) and Sam Hopkins (who'd they'd got Kill Protege on).  It was an incredibly impressive move since neither me or Jake had seen it before, and they were very sporting about it.  Collodi had done his job and got 4 VPs straight off, but it had left him within a few inches of Lady J and both Viks so he didn't last any longer than turn 1.

The remainder of the game saw us move across to engage Levi and Hoffman.  We managed to get the drop on Levi about turn 3 or 4.  Von Schill killed him and then we managed to take out the Waifs on the same turn ensuring he couldn't come back.  Hoffman went down as well due to some back luck on their part as they failed to get Protect on him from the Guardian.  Lady J and the Viks went to work, and we cleared the table, acheiving all our schemes and destroying the remaining evidence.

We won 9-6, and we'd achieved our goal of winning a game.


Tournament game 3 - Shared claim jump
This was the last game of the tournament as the fourth game was dropped due to time constraints.  We didn't really struggle with the times but alot of people did, especially people playing Ressurectionists, or with alot of activations.  With dropping the fourth game, it meant this one could be played to a conclusion by everyone.

In this one we played the last of the three Harrogate teams, Ant and Liam (Stryder and Shut Up on the forums).  As with all the Harrogate guys, these guys are great players (Ant is ranked number 1 in the UK).  They played Kirai and McMourning, both with their Avatars.  We went with Lady J, the Viks, Von Schill, Executioner, 3 Witchling Stalkers and Fransico.

The game seemed to be going pretty well early doors.  We got our Kill Protege early on (Sword Vik killed Datsu Ba) and Von Schill managed to Steal Relic from McMourning but subsequently died.  We then consolidated around the claim marker, but of course being Rezzers they'd spent the early turns getting prepped for the manifesting of their avatars.

Turn 4 it went down hill...  McMourning and Kirai both mainfested and ripped us to pieces.  McMourning's "Crawling Doom" ability which gives negative flips when you're near him meant we really struggled to put him and the Simulacrum down.  I think in the end they pretty much tabled us.

Result was a 10 -3 loss to us.

Overall, we finished on 3TP and a -10 VP difference so we ended up placing 11th of 12 teams.  We faced three very tough teams though, and it turned out we'd played the winning team (James and Craig) and the second place team (Ant and Liam) so I think we did pretty well overall.

We didn't come away empty handed, as we did take the Best/Worst luck prize.  Not sure which one we got it for as we had some heavy doses of both!  Prize was a cool certificate and a retro fate deck.

I'm looking forward the the GT now.  I'm going to be taking the Viktorias to that as I really like their fast, beat face style of play.

If you want to hear other's experience of the tournament, check out the Malifools episode 14.




Tuesday, 10 July 2012

Malifaux: Pirate Gunslinger all done

Avast! Here be me Pirate Gunslinger:


It's been 10 years since Captain John Butler, known as One Eyed John, crossed into the Breach, on the run from the Naval authorities of four countries.  These days, bereft of a ship and a crew, he spends his time in the taverns around Driftwood Docks, selling his guns to the highest bidder.